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Titlebook: E-Learning and Games; 11th International C Feng Tian,Christos Gatzidis,Fred Charles Conference proceedings 2017 Springer International Publ

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发表于 2025-3-21 19:08:19 | 显示全部楼层 |阅读模式
书目名称E-Learning and Games
副标题11th International C
编辑Feng Tian,Christos Gatzidis,Fred Charles
视频video
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: E-Learning and Games; 11th International C Feng Tian,Christos Gatzidis,Fred Charles Conference proceedings 2017 Springer International Publ
描述This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
出版日期Conference proceedings 2017
关键词augmented reality; autonomic learning; mobile and personal devices; multiplayer online games; virtual ed
版次1
doihttps://doi.org/10.1007/978-3-319-65849-0
isbn_softcover978-3-319-65848-3
isbn_ebook978-3-319-65849-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagementact more visitors, the use of which seem especially appealing to the younger generations. Due to the steadily rising popularity of virtual reality, it is one of the more prominent technologies these institutions have incorporated. However, most uses of virtual reality result in small-scale exhibit r
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A Collaborative Aesthetic-Driven Virtual Fitness Gameestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s eff
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A Virtual-Real Interaction Game Design Based on Motion Capture noise produced from motion capture, a noise reducing approach is firstly designed based on Kalman filter algorithm, which can estimate the position of marker and improve the accuracy of data. For the interaction of game, then a bounding box is created according to geometry of object for detecting c
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Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skillslity. This assistant was tested in real driving conditions. The participants assessed the comprehensibility and usability through a questionnaire. Results show that novice drivers could improve their driving skills by using new technologies such as Augmented Reality.
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Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuationning of fire evacuation is highly necessary for the public. Among various current training methods, online fire evacuation training is a very popular one, owing to its low-cost and convenience. However, due to the huge size of data of both the representation of the metro station and the fire scenari
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Snow White Is Missing: An Interactive Locative Story for Dementia Patientsr a range of applications including those pertaining to mental and physical health which are also looking to take advantage of the increase in mobile technology to create digital interventions and other treatment based software for mobile devices that can benefit from the mobile deliver form. In thi
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