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Titlebook: Design Computing and Cognition’24; Volume 2 John S. Gero Conference proceedings 2025 The Editor(s) (if applicable) and The Author(s), under

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Comparing Engineering Designers’ Brain Activity in Visuospatial Reasoning Tasks beta) and 14 electrodes spatially distributed across two hemispheres and seven cortical areas. Theta and beta task-related power (TRP) appear to be crucial in distinguishing among the visuospatial reasoning tasks at the neurocognitive level.
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Assessing the Alignment Between Word Representations in the Brain and Large Language Modelshen forming appropriate associates. Association formation is one cognitive process central to design. By demonstrating that brain activity during this task can align with LLM word representations, insights from this work encourage further investigation into this relationship during more complex design ideation processes.
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ign Computing and Cognition (DCC’24).Written by experts in t.This book publishes the reviewed and revised texts of the papers delivered at the .Tenth International Conference on Design Computing – DCC’24 .held at Concordia University in Montreal, Canada. These papers the range of design research fro
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reveals a consensus among design experts on creative capacity of GAI designs, but a notable divergence with AI ratings of creativity. The findings also reveal that prompt complexity, prompt structure, prompt length, and descriptive power of prompts especially formulated in design-related language critical to architectural creativity.
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How Do We Know if a Design Space Representation Is Useful? Insights from the DS-Viz Methody alternative approaches to representing design spaces we show that studies usually overlook how their procedures, premises or parameters affect design space representations and its outcomes. To address this gap, we discuss how the development of a novel method for generating design space visualisat
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Visual Attention to Biophilic Elements in Virtual Classroom Design: A VR Eye-Tracking Studynes the influence of biophilic elements in virtual classroom design on university students’ visual attention, utilizing eye-tracking integrated with VR technology. This study focuses on how eye-tracking can provide insights into attention processes in relation to biophilic design, and whether two di
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