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Titlebook: Downtown Dynamics; Toshiyuki Kaneda Book 2020 Springer Japan KK, part of Springer Nature 2020 Downtown Dynamics.Gaming Simulation.Intellig

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Towards a Virtual Prototyping Environmentcognitive scientific approach and the layer deconstruction of downtown visitor behavior through data analysis (including redundancy analysis and a series of previously conducted shop-around surveys). ASSA is activity based and has dynamic scheduling, but the agents are adaptive and behave with bound
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Tiziana Catarci,Giuseppe Santuccitalization of downtown areas is one of the targets of urban planning, but there is no established method for measuring crowds. Space Syntax is one analysis theory for finding strategies that make cities livable. This theory has been implemented as a tool that works on Depthmap software. Depthmap inc
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Arun Hampapur,Ramesh Jain,Terry E. Weymouthvelop a virtual space gaming experiment system that simulates waiting behavior in public spaces. This system was based on square research references and a behavioral experiment in the real space. The system was given the additional feature of eyeball expression, which simulates an awareness of other
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Issues in Visualizing Large Databasesdestrian trajectories, focusing on the attributes of pedestrians. In the theory of wayfinding, it is important to consider the navigation of pedestrians. The VD18s, a vision-driven agent, was applied in a simulated space made using the game engine Unity. We perform a pedestrian simulation using a mo
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1861-0803 (3) agent modeling of visitors’ shopping-around behavior and construction of the Downtown Dynamics Model as an artificial society, and (4) modeling of the vision-driven agent as a “crowd generator” and its app978-4-431-54901-7Series ISSN 1861-0803 Series E-ISSN 2364-9542
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