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Titlebook: Distributed, Ambient, and Pervasive Interactions; Third International Norbert Streitz,Panos Markopoulos Conference proceedings 2015 Spring

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楼主: 叛乱分子
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Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factis paper, we describe an evolving approach for architectural visualization that integrates affordable virtual reality tools, motion capture technology and psychophysiological measurement tools. We start by tracing the development and validation of our two virtual reality labs. Next, we describe our
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Using the GQM Method to Evaluate Calmness in Ubiquitous Applicationsvarious everyday activities. An essential element for these systems is their calm interaction with users, which means the system should not disturb them unnecessarily. Literature currently lacks work focusing on how to evaluate calmness and case studies made in a real usage situation. The aim of thi
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Distributable Interface Design for Web Applicationsing the interaction. In this paper, we introduce a framework for designing distributable web applications, which supports moving and sharing the different parts of a user interface across different devices. We depict the architectural solution and we introduce a set of distribution patterns. In addi
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The Map as a Tool for Identifying Pervasive Interactions in Today’s Homeing of home and domestic life as well as of the technical systems that underpin it. This paper proposes the categorization of pervasive interactions that take place in contemporary living spaces through certain criteria and tries to map them into the predefined spaces of today’s home, by creating a
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A Framework for Navigating Human Behavior Through Gameful Digital Rhetoricng tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropria
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Evaluating Ubiquitous Computing Environments Using 3D Simulation not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system de
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