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Titlebook: Distributed, Ambient, and Pervasive Interactions; First International Norbert Streitz,Constantine Stephanidis Conference proceedings 2013

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Subtle, Natural and Socially Acceptable Interaction Techniques for Ringterfaces — Finger-Ring Shapedural they are. Through this analysis we show which kind of ringterfaces are likely to become general-purpose user interfaces and what factors drive their development toward commercial applications. We highlight the need for studying context awareness in ambient intelligence environments and end-user programming in future research on ringterfaces.
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Multi-person Identification and Localization for Ambient Assistive Living localization. Data from the various modalities is fused using two techniques. During the experiments conducted, our system exhibited high accuracy, thus proving the effectiveness of the proposed design.
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Unobtrusive Recognition of Working Situationsife. An important step for offering a suitable assistance is the automatic recognition of working situations. In this paper we explore the unobtrusive data acquisition and classification of working situations above a tabletop surface. Therefore, a grid of capacitive sensors is deployed directly underneath the tabletop.
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Creating Rule Sets for Smart Environments through Behavior Recording methods are required to simplify the interaction with such systems. This paper describes an approach for recording events triggered by a user and for linking those to actuator effects. Through this, even those end-users who are inexperienced with modern day technology can create custom rule sets for smart environment systems.
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Michael D. Soo,Richard T. Snodgrassrticipants and four perspective paintings. We detected a relevant connection between observer and the image geometry of the painting. Accordingly the observer, the room in front of the painting and the image itself are related together. Therefor this relation of the parameters is part of the research field of embodied interaction.
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Geometry Conference Recommendations,each gesture using a TLX questionnaire as well as to give an overall ranking. Based on the evaluation, we identified groups of gestures of varying acceptability that can serve as a reference for interface designers to select the most suitable gesture.
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https://doi.org/10.1007/978-1-349-20229-4e some of these challenges. Using Web servers running on the devices, context data can be provided to web applications. Besides the framework’s architecture, a prototype is presented as proof of concept of the platform’s potential.
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