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Titlebook: Disruptive Technologies in Media, Arts and Design; A Collection of Inno Alexiei Dingli,Alexander Pfeiffer,Stephen Bezzina Conference procee

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发表于 2025-3-21 18:35:21 | 显示全部楼层 |阅读模式
书目名称Disruptive Technologies in Media, Arts and Design
副标题A Collection of Inno
编辑Alexiei Dingli,Alexander Pfeiffer,Stephen Bezzina
视频video
概述Presents advances in Artificial Intelligence (AI) in the context of media, arts, and design.Includes proceedings of Media, Arts, and Design | AI 2020 conference (MADAI2020), held virtually on June 19,
丛书名称Lecture Notes in Networks and Systems
图书封面Titlebook: Disruptive Technologies in Media, Arts and Design; A Collection of Inno Alexiei Dingli,Alexander Pfeiffer,Stephen Bezzina Conference procee
描述.This book presents selected proceedings from two installments of the MAD Conference in 2020—MAD Blockchain 2020 and MAD Artificial Intelligence 2020. These events focused on applications of these novel technologies in media, arts and design. A number of researchers present their own projects and practical implementations of blockchain and AI in games, art, education and sustainable living, while other authors explore theoretical and ethical questions that these technologies bring into society. First and foremost, we recommend this book to aspiring scholars and practitioners who are also building new solutions using blockchain and AI. Besides, the book extends the existing scholarship on AI and blockchain and provides proven cases and tools for education in ICT...The conference has been organized by Danube-University Krems, Drexel University Philadelphia and University of Malta with support from the MIT Education Arcade, the Texas A&M LIVE Lab and University of Vaasa..
出版日期Conference proceedings 2022
关键词Artificial Intelligence; Game Design; AI Applications; MADAI; MADAI2020
版次1
doihttps://doi.org/10.1007/978-3-030-93780-5
isbn_softcover978-3-030-93779-9
isbn_ebook978-3-030-93780-5Series ISSN 2367-3370 Series E-ISSN 2367-3389
issn_series 2367-3370
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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HotCity—A Gamified Token System for Reporting Waste Heat Sourcesrban infrastructure has proven to be a viable solution, but its proper identification can be challenging, especially for smaller and unconventional sources. Our project relies on the principles of gamification enhanced by a blockchain based token system and crowdsourcing as methods to collect and ut
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Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guidesed in digital games. This technology is not only discussed, but also actively implemented in the educational sector, for example, in such projects as “Blockcerts”. Typical applications are issuing certificates and their validation by using a one-way hash; more creative uses of blockchain beyond tha
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Cryptogames as Drivers for Blockchain Application Developmentgest that cryptogaming is a field that drives forward the development of blockchain applications. Games require continuous interest, added value through interaction, and sufficient content in order to stay viable as a business model. They therefore challenge the ways in which we commonly view blockc
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Fairness by Design: The Fair Game and the Fair Price on a Blockchain-Based Marketplaceain-based game, which rules cannot be broken by design, and how does this relate to the concept of a ‘fair price’? In this chapter, I use the example of the best known blockchain-based game CryptoKitties (2017) to explore the idea of a ‘fair price’ both in theory and in practice, and to connect it t
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Horizontal Scalability of Blockchain Games Using the GSP Modelcluding computer games. Smart-contract platforms like Ethereum are a popular choice for developers of blockchain games. However, due to their architecture they are unsuitable for complex on-chain computations, as those would lead to unfeasibly high gas costs. Consequently, most blockchain games toda
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A Criticism of the Technological Singularitynce fiction literature [.,.,.], but is also taken seriously by many researchers. This story is however based on empirical observations of seemingly exponential processes such as Moore’s law in the semiconductor industry, and contains multiple fallacies concerning self-improvement of intelligent syst
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Algorithms, Ethics and Justicestential concerns. The paper will narrow down the analysis of the argument to jurisprudence (i.e. the philosophy of law), considering also the historical context. The paper will discuss the construction of the legal system through the lens of political involvement of what one may want to consider to
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