| 书目名称 | Disability and Video Games | | 副标题 | Practices of En-/Dis | | 编辑 | Markus Spöhrer,Beate Ochsner | | 视频video | http://file.papertrans.cn/281/280794/280794.mp4 | | 概述 | Offers practical & critical perspectives, overviews, applications on accessibility technologies, practices, & histories.Provides suggestions for academics, educators, teachers, digital game designers, | | 丛书名称 | Palgrave Games in Context | | 图书封面 |  | | 描述 | This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of .en-/disabling .gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are .en- .or .disabling.. | | 出版日期 | Book 2024 | | 关键词 | Disability studies; Disability and video games; Digital games; Games studies; Practice theory; Digital me | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-031-34374-2 | | isbn_softcover | 978-3-031-34376-6 | | isbn_ebook | 978-3-031-34374-2Series ISSN 2731-5029 Series E-ISSN 2731-5037 | | issn_series | 2731-5029 | | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
The information of publication is updating
|
|