书目名称 | Disability and Video Games | 副标题 | Practices of En-/Dis | 编辑 | Markus Spöhrer,Beate Ochsner | 视频video | | 概述 | Offers practical & critical perspectives, overviews, applications on accessibility technologies, practices, & histories.Provides suggestions for academics, educators, teachers, digital game designers, | 丛书名称 | Palgrave Games in Context | 图书封面 |  | 描述 | This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of .en-/disabling .gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are .en- .or .disabling.. | 出版日期 | Book 2024 | 关键词 | Disability studies; Disability and video games; Digital games; Games studies; Practice theory; Digital me | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-34374-2 | isbn_softcover | 978-3-031-34376-6 | isbn_ebook | 978-3-031-34374-2Series ISSN 2731-5029 Series E-ISSN 2731-5037 | issn_series | 2731-5029 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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