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Titlebook: Digital Make-Believe; Phil Turner,J. Tuomas Harviainen Textbook 2016 Springer International Publishing Switzerland 2016 Gamification.Servi

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A Make-Believe Narrative for HCI, technology might be used and by whom and how it might look. Further, make-believe is not confined to the HCI design process as it may play a significant role in how we engage with interactive technology itself.
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Make-Believe in Gameful and Playful Design,es. The chapter closes in summarizing how and why playful make-believe design differs from current gamification in form (often artistic one-offs) and technology (often audio); and what limitations future research should try to overcome.
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Enactive Mechanism of Make-Belief Games,ffordances, we can consider pretence affordances to be present possibilities for play (instead of absent entities that need to be represented). Finally, the chapter argues that even enactivist explanation of pretence is compatible with a type of mechanistic explanation: wide and situated mechanism (Bechtel .; Zednik .).
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On-Line Analysis during a Flight Test,s to make interactive technology both usable and accessible by the non-specialist, has long been extended to reach very many aspects of our everyday lives. As the remit of HCI has extended, so too has the range of academic disciplines it now draws upon. HCI has enjoyed a “turn to the social”, a “tur
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