书目名称 | Digital Games and Mathematics Learning |
副标题 | Potential, Promises |
编辑 | Tom Lowrie,Robyn Jorgensen (Zevenbergen) |
视频video | |
概述 | Represents a multi-disciplinary investigation of the influence and impact digital games have on young students’ mathematics engagement.Focuses on engagement in out-of-school contexts and learning situ |
丛书名称 | Mathematics Education in the Digital Era |
图书封面 |  |
描述 | .Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions wit |
出版日期 | Book 2015 |
关键词 | Digital games in mathematics education; Mathematics and digital age; Mathematics and gaming; Problem so |
版次 | 1 |
doi | https://doi.org/10.1007/978-94-017-9517-3 |
isbn_softcover | 978-94-024-0034-2 |
isbn_ebook | 978-94-017-9517-3Series ISSN 2211-8136 Series E-ISSN 2211-8144 |
issn_series | 2211-8136 |
copyright | Springer Science+Business Media Dordrecht 2015 |