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Titlebook: Digital Citizenship in Twenty-First-Century Young Adult Literature; Imaginary Activism Megan L. Musgrave Book 2016 The Editor(s) (if applic

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Safe Non-blocking Synchronization in Ada2xorow’s graphic novel ., also suggests how that the business of gaming enables exploitation of workers in developing nations. As such, it models how young players can use gaming as an opportunity to develop an ethical awareness of economic conditions around the world, and to protest against global economic inequity.
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Book 2016ty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture
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