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Titlebook: Developing Turn-Based Multiplayer Games; with GameMaker Studi Yadu Rajiv Book 2018 Yadu Rajiv 2018 gamemaker.studio.gms2.nodejs.node.js.gam

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https://doi.org/10.1007/978-88-470-5471-4e previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.
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Thomas Brüsemeister,Kathleen FranzIn this chapter, we will focus on reading the news from our server using GameMaker Studio’s network capabilities. Until now, we have been using a browser to get our information, but now, we will create a new project in GameMaker and try to read the news from inside our game.
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An Introduction to GML,typing in the code into an editor space and the second uses the drag and drop method. We will forgo the drag and drop method in the interest of time as well as clarity when our code becomes slightly larger in scope.
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