找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie

[复制链接]
查看: 40932|回复: 45
发表于 2025-3-21 18:36:44 | 显示全部楼层 |阅读模式
书目名称Developing 2D Games with Unity
副标题Independent Game Pro
编辑Jared Halpern
视频video
概述A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life.Take control of the driving force behind the
图书封面Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie
描述.Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you‘ll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.. .While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. .By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. . New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play,
出版日期Book 2019
关键词Unity; 2D; game programming; development; indie games; startup development; game engines; iOS; Android; indep
版次1
doihttps://doi.org/10.1007/978-1-4842-3772-4
isbn_softcover978-1-4842-3771-7
isbn_ebook978-1-4842-3772-4
copyrightJared Halpern 2019
The information of publication is updating

书目名称Developing 2D Games with Unity影响因子(影响力)




书目名称Developing 2D Games with Unity影响因子(影响力)学科排名




书目名称Developing 2D Games with Unity网络公开度




书目名称Developing 2D Games with Unity网络公开度学科排名




书目名称Developing 2D Games with Unity被引频次




书目名称Developing 2D Games with Unity被引频次学科排名




书目名称Developing 2D Games with Unity年度引用




书目名称Developing 2D Games with Unity年度引用学科排名




书目名称Developing 2D Games with Unity读者反馈




书目名称Developing 2D Games with Unity读者反馈学科排名




单选投票, 共有 1 人参与投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 20:28:32 | 显示全部楼层
发表于 2025-3-22 03:10:55 | 显示全部楼层
发表于 2025-3-22 08:25:53 | 显示全部楼层
发表于 2025-3-22 10:56:22 | 显示全部楼层
发表于 2025-3-22 15:35:20 | 显示全部楼层
Introduction to Unity,re. Not all of this material will be immediately relevant to your everyday work in Unity, and you’ll probably have to refer back to this chapter a few times in the future anyway, so don’t try to commit it all to memory on the first go.
发表于 2025-3-22 20:16:50 | 显示全部楼层
Foundations,and write the code that will comprise our game. We’ll talk about software design patterns used in Unity, along with some higher-level principles in Computer Science and how they’re relevant to making games. You’ll also learn how to control the player on-screen and play the player animations.
发表于 2025-3-23 01:16:03 | 显示全部楼层
发表于 2025-3-23 04:16:27 | 显示全部楼层
Ralph C. Bryant,John Driffill,Richard Portesand write the code that will comprise our game. We’ll talk about software design patterns used in Unity, along with some higher-level principles in Computer Science and how they’re relevant to making games. You’ll also learn how to control the player on-screen and play the player animations.
发表于 2025-3-23 09:22:54 | 显示全部楼层
Protectionism and the Debt Crisis inhabit. Two-dimensional (2D) worlds are often created by placing a series of tiles together to paint a background, then placing other tiles on top of that background to create the illusion of depth. These tiles are really just sprites that have been segmented or “sliced” into convenient dimensions
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-19 07:16
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表