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Titlebook: Designing Digital Products for Kids; Deliver User Experie Rubens Cantuni Book 2020 Rubens Cantuni 2020 UX.Design.UI.children.education.UI.e

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Artem S. Lebedev,Shamil G. MagomedovIn the previous chapters, we introduced some challenges that designing for children involves in terms of user experience. We talked about the different stages of development of motor skills as these heavily influence the ability to interact with a device and limit or widen our interaction opportunities.
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Concept,This chapter is dedicated to understanding the decisions we should take before actually going to the whiteboard and start brainstorming ideas. In some cases, some people might decide to take such decisions along the way, but, in my opinion, it’s better to have at least some fixed points to define a perimeter. This speeds up the process.
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Gamification,Gamification is one of those buzzwords that started gaining more and more popularity a few years ago. Lots of companies tried to implement some sort of gamification mechanic in their products, but very few did that right.
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