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Titlebook: Design, User Experience, and Usability. Theory, Methods, Tools and Practice; First International Aaron Marcus Conference proceedings 2011

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楼主: IU421
发表于 2025-3-27 00:08:41 | 显示全部楼层
A Study on the Time Estimation Measurement for Web Usability Evaluationity website was higher than the low usability website, the same as the results of the other measures. From the results of this experiment it was suggested that the time estimation could be an effective measurement for the efficiency relating to the cognitive workload which was a component of the usability.
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Fundamental and Applied Sciences in Asia and methodologies are presented for researching, designing, rapid prototyping, and user testing of mobile AR user experiences, with the intent of helping designers overcome the unique challenges inherent to this new interaction paradigm.
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Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design for K-12 grade students and individuals interested in Hispanic culture. In addition, this research reflects how digital ethnographers, HCI researchers, and digital media producers are work together in order to create an effective interactive cultural media model.
发表于 2025-3-28 05:24:33 | 显示全部楼层
A Solution to Revisitation Using Organic Bookmark Managementited pages based on an organic metaphor. Implementation decisions and present results of usability studies in which we deploy the prototype are discussed. The results show that OBM brings qualitative improvement to the browsing experience of users.
发表于 2025-3-28 07:05:18 | 显示全部楼层
Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design and methodologies are presented for researching, designing, rapid prototyping, and user testing of mobile AR user experiences, with the intent of helping designers overcome the unique challenges inherent to this new interaction paradigm.
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Dra,ng Together: Exploring Collaborative User Engagement in Art Exhibitionsn terms of interactivity, collaboration, and creation. We conclude that both situated interaction and collaborative creation should be considered for designing technology for enhancing user engagement.
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