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Titlebook: Design, Learning, and Innovation; 5th EAI Internationa Eva Irene Brooks,Anthony Brooks,Anders Kalsgaard M Conference proceedings 2021 ICST

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and ,: Wild Fruits with Multifarious Uses,ps is the data. When playing, the system is constantly collecting data from the users, about the current state of the game and making predictions and decisions based on that data. This is what data analytics is all about. Games are an amazing way for scientists and educators to communicate with mult
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E. Geethika,Siva Ramamoorthy,G. Ravikanthd provide interactive content that support and motivate students. This paper presents a preliminary study of an ongoing development of two new virtual and augmented reality applications with teaching material about leg ulcer and Chronic Obstructive Pulmonary Disease. We have conducted workshops and
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https://doi.org/10.1007/978-981-99-1586-6cal knowledge necessary to profit from Artificial Intelligence in their design process fully. Through the development of GANSta, a tool with a graphical user interface that facilities the design and training of Generative Adversarial Networks. And the use and application of such a tool in different
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Sanjay Kumar Singh,E. S. Marboh,Vishal Naths never been more important to investigate how to reconnect to our natural environment. In this paper we develop a design to investigate how a lighting design concept can act as a tool to understand the geometry of sunlight on Earth and thereby meet human needs to be in touch with the environment. A
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Ralph L. Nicholson,James E. Rahethe design factors involved. They are valued according to their applicability to put a common point to generate Intergenerational playful experiences based on digital games for interactive spaces. Starting from that point, “The Fantastic Journey”, a game created to be played in an interactive space
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