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Titlebook: Deformable Avatars; IFIP TC5/WG5.10 DEFO Nadia Magnenat-Thalmann,Daniel Thalmann Book 2001 IFIP International Federation for Information Pr

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书目名称Deformable Avatars
副标题IFIP TC5/WG5.10 DEFO
编辑Nadia Magnenat-Thalmann,Daniel Thalmann
视频video
丛书名称IFIP Advances in Information and Communication Technology
图书封面Titlebook: Deformable Avatars; IFIP TC5/WG5.10 DEFO Nadia Magnenat-Thalmann,Daniel Thalmann Book 2001 IFIP International Federation for Information Pr
描述Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM ‘2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d‘Informatique" and allowed participants to discuss the state of research in these important areas. x Preface
出版日期Book 2001
关键词3D; Augmented Reality; Extension; agents; animation; autonom; autonomous agents; behavior; control; modeling;
版次1
doihttps://doi.org/10.1007/978-0-306-47002-8
isbn_softcover978-1-4757-4930-4
isbn_ebook978-0-306-47002-8Series ISSN 1868-4238 Series E-ISSN 1868-422X
issn_series 1868-4238
copyrightIFIP International Federation for Information Processing 2001
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A Muscle-Based 3D Parametric Lip Model for Speech-Synchronized Facial Animation,essions. The lip model is represented with a B-spline surface and highlevel parameters which define the articulation of the surface. The model parameterization is muscle-based to allow for specification of a wide range of lip motion. The B-spline surface specifies not only the external portion of th
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Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation,esent such a robust and fast geometric mesh deformation algorithm. The algorithm is feature points based .. it can be applied to enable the animation of various mesh objects defined by the placement of their feature points. As a specific application, we describe the use of the algorithm for MPEG-4 f
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Multiresolution Modeling and Interactive Deformation of Large 3D Meshes,required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, wit
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Soft Tissue Modelling from 3D Scanned Data,a collected allow only the construction of the outer surface of the body. In this paper we describe how from 3D surface data we generate 3D volumetric meshes of soft tissues suitable for the finite element method (FEM). We then deform these meshes using our implementation of the FEM for 3D volumetri
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