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Titlebook: Deep Reinforcement Learning in Unity; With Unity ML Toolki Abhilash Majumder Book 2021 Abhilash Majumder 2021 Deep Learning.Reinforcement

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https://doi.org/10.1007/978-1-4842-1842-6everal other algorithms from the actor critic paradigm. However, to fully understand this chapter, we have to understand how to build deep learning networks using Tensorflow and the Keras module. We also have to understand the basic concepts of deep learning and why it is required in the current con
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https://doi.org/10.1007/978-1-4842-1842-6n overview of adversarial self-play, where an agent has to compete with an adversary to gain rewards. After covering the fundamental topics, we will also be looking at certain simulations using ML Agents, including the Kart game (which we mentioned in the previous chapter). Let us begin with curricu
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https://doi.org/10.1007/978-1-4842-1842-6ter research in the AI community by providing a “challenging new benchmark for Agent performance.” The Obstacle Tower is a procedurally generated environment that the agent has to solve with the help of computer vision, locomotion, and generalization. The agent has a goal to reach successive floors
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Beginning DevOps for Developerstics. As we proceed into the depths of each heuristic algorithm, we will encounter different trade-off metrics being employed, from time complexity to space complexity. We will also explore the fundamental aspects of navigation meshes and how to create an intelligent pathfinding agent that gets rewards when it reaches and finds the target object.
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Abhilash MajumderContains a descriptive view of the core reinforcement learning algorithms involving Unity ML Agents and how they can be leveraged in games to AI create agents.Covers autonomous driving AI with modeled
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