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Titlebook: Cultural Space on Metaverse; Ji-Hyun Lee Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Na

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Cultural Space on Metaverse978-981-99-2314-4Series ISSN 2214-2541 Series E-ISSN 2214-255X
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environmentsto the continuous artistic and technological progress accompanying video games, titles published in recent years present architectural and spatial characteristics that can compete with real-world buildings and places, and VR technologies bring these experiences to a new level. The conclusions descri
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Spatial Behavior Data in Virtual Conference: Proximity and Network Analysisaces without a dedicated tool, such as an eye tracker. The results of this study can improve the understanding of remote-learning activities in virtual spaces. Its application can help education managers, designers, and marketers to assess user interactions based on specific contexts in virtual spac
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aces without a dedicated tool, such as an eye tracker. The results of this study can improve the understanding of remote-learning activities in virtual spaces. Its application can help education managers, designers, and marketers to assess user interactions based on specific contexts in virtual spac
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