书目名称 | Creative Tools and the Softwarization of Cultural Production | 编辑 | Frédérik Lesage,Michael Terren | 视频video | http://file.papertrans.cn/240/239541/239541.mp4 | 概述 | Investigates how creativity is increasingly designed, marketed, and produced with digital products and service.Analyzes image, text and video editors, digital audio workstations, game engines and 3D m | 丛书名称 | Creative Working Lives | 图书封面 |  | 描述 | .This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as .softwarization.. If ‘being creative’ has developed into one of the paradigmatic architectures of power for framing the contemporary subject, then an essential component of this architecture involves its material and symbolic configuration through tools. From image editors to digital audio workstations, video editors to game engines, these modern tools are used by creatives every day, and mastering these increasingly complex technologies is now a near-compulsory pathway to creative work. Despite their ubiquity in cultural production, few have sought to theorize them in aggregate and with interdisciplinary breadth..By bringing disparate creative and methodological traditions in one volume, this book provides a comprehensive overview of approaches for understanding this complex, emerging, and dynamic field that speaks beyond the disciplinary categories of ‘tool,’ ‘instrument,’ and/or ‘software’. It makes a unique intervention in the fields of cultural production and the cultural and creative industries.. . | 出版日期 | Book 2024 | 关键词 | Software; digital media; tools; creativity; cultural production | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-45693-0 | isbn_softcover | 978-3-031-45695-4 | isbn_ebook | 978-3-031-45693-0Series ISSN 2662-415X Series E-ISSN 2662-4168 | issn_series | 2662-415X | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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