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Titlebook: Creating and Animating the Virtual World; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1992 Springer-Verlag Tokyo 1992 A

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书目名称Creating and Animating the Virtual World
编辑Nadia Magnenat Thalmann,Daniel Thalmann
视频video
丛书名称Computer Animation Series
图书封面Titlebook: Creating and Animating the Virtual World;  Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1992 Springer-Verlag Tokyo 1992 A
出版日期Conference proceedings 1992
关键词Animation; Geometric Modelling Animation; Human Animation; Physics-baxed Animation; computer animation; c
版次1
doihttps://doi.org/10.1007/978-4-431-68186-1
isbn_softcover978-4-431-68188-5
isbn_ebook978-4-431-68186-1
copyrightSpringer-Verlag Tokyo 1992
The information of publication is updating

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Xiaojiang Huang,Xiaojun Wan,Jianguo Xiaoics literature. The animator specifies the desired location of the bird and the control system manipulates the model so that the aerodynamic forces acting on the wings propel the bird to satisfy that goal.
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Zwanghaft-skrupelhaftes Gewissen,te these unknown quantities, a linear equation system is derived and then solved by an iterative algorithm for each timestep. Different examples including a three-dimensional six-body pendulum show the efficiency and accuracy of this algorithm.
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Bruce Stephen,C. Michie,I. Andonovicion of the constructed surface. First, a user specifies the skeleton of the object called the Reeb graph. Surface coding is then automatically carried out. Finally, the animation of constructing the object from top to bottom is generated. The surface of a human cochlea is constructed as an example of the algorithm animation.
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