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Titlebook: Creating Personalities for Synthetic Actors; Towards Autonomous P Robert Trappl,Paolo Petta Book 1997 Springer-Verlag Berlin Heidelberg 199

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Kazuya Murao,Tsutomu Terada,Shojiro Nishion action principles with a few simple examples, we emphasize the concept of virtual sensors for virtual humans. In particular, we describe in detail our experiences in implementing virtual vision, tactile, and audition. We then describe perception-based locomotion, a multisensor based method of auto
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Kazuya Murao,Tsutomu Terada,Shojiro Nishioeactivity to a changing environment, and certain aspects of an agent personality model. Each leads to variation in how an animated simulation will be realized. As different parts of an activity make different demands on an agent‘s resources and decision-making, our framework allows special-purpose r
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Kazuya Murao,Tsutomu Terada,Shojiro Nishiotep control. However, to be truly useful, the director must be able to control the character at a number of different levels of abstraction, and levels of influence. We have presented a system which shows how these ideas may be integrated into an architecture for autonomous animated characters.
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José Cecílio,João Costa,Pedro Furtadoave begun to anticipate what types of tools will be useful to tell stories in multi-user 3D immersive environments incorporating synthetic actors..Because of the complex nature of this work, which attempts to create a broad fusion of artistic, social, and technical ideas, this paper is also structur
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José Cecílio,João Costa,Pedro Furtado. In this paper we explore these issues, focusing particularly on their relation to natural language understanding in such agents. The specific issues we address are: responsiveness and interruptability; pursuing multiple independent goals concurrently; designing and managing groups of goals to exec
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/c/image/239398.jpg
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Multi-level control for animated autonomous agents: Do the right thing... Oh, not that...,tep control. However, to be truly useful, the director must be able to control the character at a number of different levels of abstraction, and levels of influence. We have presented a system which shows how these ideas may be integrated into an architecture for autonomous animated characters.
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