书目名称 | Creating Game Environments in Blender 3D |
副标题 | Learn to Create Low |
编辑 | Ezra Thess Mendoza Guevarra |
视频video | |
概述 | The first book about creating Blender game environments.Includes a step-by-step process to create a sample game environment.Covers the fundamentals needed in creating a game environment |
图书封面 |  |
描述 | .Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. .Creating Game Environments in Blender 3D. introduces the power of Blender 3D when creating a low poly game environment...The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender‘s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. .This book shows you the exciting side of creating a game environment while showing the power |
出版日期 | Book 2020 |
关键词 | Blender; Eevee; Game environment; Low poly; High poly; Lighting; Colors |
版次 | 1 |
doi | https://doi.org/10.1007/978-1-4842-6174-3 |
isbn_softcover | 978-1-4842-6173-6 |
isbn_ebook | 978-1-4842-6174-3 |
copyright | Ezra Thess Mendoza Guevarra 2020 |