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Titlebook: Confluence of Computer Vision and Computer Graphics; Aleš Leonardis (Associate Professor of computer an Book 2000 Springer Science+Busines

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Building Models from Sensor Data: An Application Shared by the Computer Vision and the Computer GraFirst, we describe the basic steps in the model building pipeline. Then we discuss the open problems that remain in each step. Finally, we describe some overall research themes that we believe should guide further work in this area.
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1388-6576 g urban andarchaeological site modelling, modelling dressed humans, medicalvisualisation, figure and facial animation, real-time 3D teleimmersiontelecollaboration, augmented reality as a new user interface concept,and augmented reality in the understanding of underwater scenes.978-0-7923-6612-6978-94-011-4321-9Series ISSN 1388-6576
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Acquiring Range Images of Objects with Non-Uniform Reflectance Using High Dynamic Scale Radiance Ma from these radiance maps. We tested the method on the objects which had surfaces of very different reflectance properties. We demonstrate that range images obtained from high dynamic scale radiance maps are of much better quality than those obtained directly from the original images of a limited dynamic scale.
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Computer Vision and Graphics Techniques for Modeling Dressed Humans,plex objects. The experimental results include building textured 3-D models of humans from multiple images, dressing these models into virtual garment, and joint estimation of cloth draping parameters and the underlying object’s geometry in range images of dressed objects.
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Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions,omplex problems, such as user and real object tracking, occlusion and reflection handling, as well as virtual user motion. Currently, computer vision based solutions are considered to be among the most promising approaches towards solving these issues. This paper discusses several such AR issues and potential solutions.
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Victorio Cadierno,Sergio E. García-Garrido a very interdisciplinary technology. To answer these questions, we need to discuss techniques related to computer graphics, today’s graphics workstations, chroma keying, video camera behavior, camera tracking and interaction between real and virtual worlds.
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