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Titlebook: Concise Guide to Object-Oriented Programming; An Accessible Approa Kingsley Sage Textbook 2019 Springer Nature Switzerland AG 2019 Object O

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书目名称Concise Guide to Object-Oriented Programming
副标题An Accessible Approa
编辑Kingsley Sage
视频video
概述Assumes no prior knowledge of coding in any language.Suited to students with no prior computer science experience.Concise and accessible.Includes supplementary material:
丛书名称Undergraduate Topics in Computer Science
图书封面Titlebook: Concise Guide to Object-Oriented Programming; An Accessible Approa Kingsley Sage Textbook 2019 Springer Nature Switzerland AG 2019 Object O
描述.This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life..Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a part
出版日期Textbook 2019
关键词Object Oriented Programming; Java; BlueJ; Programming; Coding
版次1
doihttps://doi.org/10.1007/978-3-030-13304-7
isbn_softcover978-3-030-13303-0
isbn_ebook978-3-030-13304-7Series ISSN 1863-7310 Series E-ISSN 2197-1781
issn_series 1863-7310
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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https://doi.org/10.1007/978-3-031-08541-3that mirrors some real-world problem. In this chapter we expand on this core idea and see how we can reflect the real world using OO design, and then go on to create some simple multi class programs in Java.
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Kingsley SageAssumes no prior knowledge of coding in any language.Suited to students with no prior computer science experience.Concise and accessible.Includes supplementary material:
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https://doi.org/10.1007/978-3-031-08541-3that mirrors some real-world problem. In this chapter we expand on this core idea and see how we can reflect the real world using OO design, and then go on to create some simple multi class programs in Java.
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https://doi.org/10.1057/9780230117211In this first chapter we explore what a programming language is, and something of the history of their development leading up to the Java language. This will help us understand some of the most basic terminology used in the process of creating programs.
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