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Titlebook: Computers, Chess, and Cognition; T. Anthony Marsland,Jonathan Schaeffer Conference proceedings 1990 Springer-Verlag New York Inc. 1990 art

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Experiments with the Null-Move Heuristicwith only a small chance of error. Although the technique has been previously used in specialized programs for chess tactics, this chapter describes an implementation suitable for general chess programs.
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https://doi.org/10.1007/978-3-540-74869-4merican Computer Chess Championship of 1985 as the highest rated program of all time, and duly won the tournament, though not without some assists from lady luck. Since that time . has played in dozens of events, and won 70% of all its games, almost all of which were against Expert and Master competitors.
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Koordinatensystem, Translation und Rotationing to time-consuming and expensive “matches” against other subjects. Clearly there is considerable scope for improvement, as the success of test sets in related areas like pattern recognition attest.
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Elastischer Stoß von zwei Teilchenitially my thoughts were not entirely clear when choosing this topic, but now I can expand the subject slightly so as to allow discussion of the . of AI (artificial intelligence) in a more general sense.
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