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Titlebook: Computers and Games; 6th International Co H. Jaap Herik,Xinhe Xu,Mark H. M. Winands Conference proceedings 2008 The Editor(s) (if applicabl

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A Parallel Monte-Carlo Tree Search Algorithm,computers. On our own architecture we obtain a speedup of 14 for 16 slaves. With a single slave and five seconds per move our algorithm scores 40.5% against ., with sixteen slaves and five seconds per move it scores 70.5%. At the end we give the potential speedups of our algorithm for various playout times.
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Frequency Distribution of Contextual Patterns in the Game of Go, distribution of contextual patterns in professional games displays a Mandelbrot fit to Zipf’s law. Additionally, we show that the Zipfian frequency distribution of Go patterns in professional games is deliberate by rejecting the null hypothesis that the frequency distribution of patterns in random games exhibits a Zipfian frequency distribution.
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About the Completeness of Depth-First Proof-Number Search,y finite boolean-valued game tree search problem in principle, given unlimited amounts of time and memory. The main results are that df-pn is complete on finite directed acyclic graphs (DAG) but incomplete on finite directed cyclic graphs (DCG).
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Lecture Notes in Computer Scienceinning score of 65%. Moreover, MCTS-Solver performs much better than a program using MCTS against several different versions of the world-class . program MIA. Thus, MCTS-Solver constitutes genuine progress in using simulation-based search approaches in sudden-death games, significantly improving upon MCTS-based programs.
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Multimedia Systems and Applicationswledge, to the construction of more complex positional features, in order to provide our annotating system with an ability to comment on various positional intricacies of positions in the game of chess.
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