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Titlebook: Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability; 25th Australian Comp Theodor Wyeld,Paul Calder

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Avril Accolla,Wolfgang Wagenhäuserlay 2D or 3D games for less than 1 hr a week/month) and their ability to draw what they see. Participants completed a drawing task, a series of spatial cognition tests, and reported on their gaming habits. Gamers tended to perform better than non-gamers in both the spatial reasoning tests and the dr
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Daniel Raposo,João Neves,Rui Diashands-on experience with molecular chemistry kits. We have developed a basic 3D molecule construction simulation, called .. The system was designed to augment the teaching of organic chemistry by helping students grasp the concepts of chemistry through visualisation in an immersive environment, 3D n
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Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability978-3-319-16940-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devicesh the projection of the geometry to a flat screen, through the use of a mouse or graphics tablet - devices poorly suited to this domain given their lack of a direct method for indicating the depth of interactions. This project investigated the use of full body gestures to facilitate such artistic ex
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Interactive Four-dimensional Space Exploration Using Viewing Direction Control Based on Principal Vancipal vanishing points are represented by projecting points at infinity of 4-D principal coordinate axes onto 3-D space. Our previous studies have confirmed that, because the principal vanishing points relate to a 4-D eye-point and the 4-D viewing direction, they can be landmarks to intuitively mov
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Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interactionays, TVs in living rooms, and even mobile devices are nowadays equipped with autostereoscopic 3D screens. As a consequence, the requirement for interacting with 3D content is also increasing, with “touch” being one of the dominant input methods. However, the design requirements and best practices fo
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