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Titlebook: Computer Vision in Human-Computer Interaction; ICCV 2005 Workshop o Nicu Sebe,Michael Lew,Thomas S. Huang Conference proceedings 2005 Sprin

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书目名称Computer Vision in Human-Computer Interaction
副标题ICCV 2005 Workshop o
编辑Nicu Sebe,Michael Lew,Thomas S. Huang
视频videohttp://file.papertrans.cn/235/234088/234088.mp4
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Computer Vision in Human-Computer Interaction; ICCV 2005 Workshop o Nicu Sebe,Michael Lew,Thomas S. Huang Conference proceedings 2005 Sprin
描述Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring
出版日期Conference proceedings 2005
关键词Augmented Reality; Computer Vision; action recognition; biometrics; body tracking; face recognition; facia
版次1
doihttps://doi.org/10.1007/11573425
isbn_softcover978-3-540-29620-1
isbn_ebook978-3-540-32129-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2005
The information of publication is updating

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Articulated Body Tracking Using Dynamic Belief Propagationracking algorithms based on sampling [1], belief propagation (BP) [2], or non-parametric belief propagation (NBP) [3], are very slow. To accelerate the articulated tracking algorithm, we adapted belief propagation according to the dynamics of articulated human motion. The searching space is selected
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Recover Human Pose from Monocular Image Under Weak Perspective Projectiona monocular image can be estimated from convolution curve through nonlinear optimization. The contribution of the paper is in three folds: Firstly, human model based convolution surface with articulated skeletons is presented and its shape is deformable when changing polynomial parameters and radius
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A Joint System for Person Tracking and Face Detectionan-computer interaction. In many such applications, time-synchronous views from multiple calibrated cameras are available, and both frame-view and space-level human location information is desired. In such scenarios, efficiently combining the strengths of face detection and person tracking is a viab
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Perceptive User Interface, a Generic Approachestures. These cues are interpreted to control a user interface on a large screen. The result is a fully functional integrated system that processes roughly 7.5 frames per second on a Pentium IV system. The calibration of this setup is carried out through a few simple and intuitive routines, making
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Mobile Camera-Based User Interactiontion by moving their device. An on-board camera is used to capture incoming video and the scrolling direction and magnitude are estimated using a feature-based tracking algorithm. The direction is used as the scroll direction in the application, and the magnitude is used to set the zoom level. The c
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Fast Head Tilt Detection for Human-Computer Interactions to communication software. We show how it can be utilized to tab through links on a web page or control a video game with head motions. It may also be useful as a correction method for currently available video-based assistive technology that requires upright facial poses. Few of the existing comp
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