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Titlebook: Computer Graphics for Artists: An Introduction; Andrew Paquette Textbook 20081st edition Springer-Verlag London 2008 3D.Animation.CG art.C

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Quality Standardse of the most common mistakes students make, and almost all of them make this mistake, is that they tend to make their objects at such a high level of polygonal detail that they violate one of the most basic of standards: efficiency. It isn’t done in opposition to the standard, but out of ignorance of it.
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ter of the artist....All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.978-1-84800-141-1
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