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Titlebook: Computer Games; 7th Workshop, CGW 20 Tristan Cazenave,Abdallah Saffidine,Nathan Sturtev Conference proceedings 2019 Springer Nature Switzer

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楼主: Jefferson
发表于 2025-3-23 13:11:31 | 显示全部楼层
Statistical GGP Game Decompositionh cost if they hold a decomposed version of the game. Previous works on decomposition rely on syntactical structures, which can be missing from the game description, or on the disjunctive normal form of the rules, which is very costly to compute. We offer an approach to decompose single or multi-pla
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Iterative Tree Search in General Game Playing with Incomplete Information human intervention. The standard game representation language GDL has recently been extended so as to include games with incomplete information. The so-called Lifted HyperPlay technique, which is based on model sampling, provides a state-of-the-art solution to general game playing with incomplete i
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Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Gos MCTS are still not well understood. In this paper, we focus on identifying the effects of different types of knowledge on the behaviour of the Monte Carlo Tree Search algorithm, using the game of Go as a case study. We measure the performance of each type of knowledge, and of deeper search by usin
发表于 2025-3-24 02:33:43 | 显示全部楼层
What’s in a Game? The Effect of Game Complexity on Deep Reinforcement Learningd by extracting high-dimensional representations from raw sensory data to directly predict the actions. DRL methods were shown to master most of the ATARI games, beating humans in a good number of them, using the same algorithm, network architecture and hyper-parameters. However, why DRL works on so
发表于 2025-3-24 08:29:42 | 显示全部楼层
Thomas F. Luschei,Amita Chudgar to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.
发表于 2025-3-24 12:14:21 | 显示全部楼层
Evaluation in Education and Human Services Search algorithm for incomplete-information GGP. We demonstrate both theoretically and experimentally that our algorithm provides an improvement over existing solutions on several classes of games that have been discussed in the literature.
发表于 2025-3-24 15:06:52 | 显示全部楼层
TextWorld: A Learning Environment for Text-Based Games to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.
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