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Titlebook: Computer Animation and Social Agents; 33rd International C Feng Tian,Xiaosong Yang,Jian Chang Conference proceedings 2020 Springer Nature S

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Energy levels for Li-4 (Lithium-4),ceptual differences between real and altered videos, as well as properties leading humans to classify a video as manipulated, are still unclear. Thus, to support the research on perceived realism and conveyed emotions in face swap videos, this paper introduces a high-resolution dataset providing the
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ESENet: A Human Behavior Recognition Model Based on Extended Squeeze-and-Excitation Networkn recent years. Because of its powerful ability in feature channels recalibration, the Squeeze-and-Excitation network (SE network) has been widely used in video behavior recognition models. However, most of these methods use the SE network directly to recalibrate different feature channels of a sing
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Interpolating Frames for Super-Resolution Smoke Simulation with GANse the incoherence between the super-resolution frames. In this paper, we introduce a new frame-interpolation method based on a conditional generative adversarial network for smoke simulation. Our model generates several intermediate frames between the original two consecutive frames to remove the in
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Efficient Metaballs-Based Collision Detection for VR Neurosurgery Simulation on GPUhrough the utility of metaballs, we are capable of simplifying the organ interior using a set of overlapping spheres with different radii. We first develop an adaptive approach based on Voronoi Diagram for the initialization of inner metaballs. Then, we resort to global optimization and devise an el
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Posing 3D Characters in Virtual Reality Through In-the-Air Sketchesontinuously experiment with alternative interaction paradigms that could possibly ease the above task. Among others, sketching represents a valid alternative to traditional interfaces since it can make interactions more expressive and intuitive; however, although the literature proposes several solu
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