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Titlebook: Computer Animation; Theory and Practice Nadia Magnenat-Thalmann,Daniel Thalmann Book 19851st edition Springer-Verlag Tokyo 1985 Animation.D

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https://doi.org/10.1007/978-3-8348-9553-0formed manually Modeled animation has been used in television advertisements (Crow, 1978) and for special effects in films like . and especially . Three-dimensional computer animation involves three main activities.
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Modeled Animation,formed manually Modeled animation has been used in television advertisements (Crow, 1978) and for special effects in films like . and especially . Three-dimensional computer animation involves three main activities.
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Transparency, Texture, Shadows and Anti-aliasing,ays are traced from the observer to the objects in the scene, as shown in Fig. 8.1 The first practical use of the ray-tracing technique in computer animation was the MAGI System [Goldstein and Nagel, 1971], which used the algorithm developed by Appel [1968]
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https://doi.org/10.1007/978-3-8348-9553-0ays are traced from the observer to the objects in the scene, as shown in Fig. 8.1 The first practical use of the ray-tracing technique in computer animation was the MAGI System [Goldstein and Nagel, 1971], which used the algorithm developed by Appel [1968]
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Modeled Animation, becomes more than a support, playing a basic role in the creation of a three-dimensional world. Man, in fact, has always found it difficult to represent three-dimensional space in drawings; few people can draw in true perspective. Furthermore, it is simply impossible to produce all the tens of thou
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Hidden Surfaces, Reflectance and Shading,mputer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional Systems; numerous algorithms have been proposed to solve the problem [Sutherland et al, 1974]. They can be classified int
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Transparency, Texture, Shadows and Anti-aliasing,m a light source along their paths until they reach the observer However, this is a rather wasteful approach, because only a few rays coming from a given source actually arrive at the observer. This is why the first algorithms involving ray tracing carried out the process in the opposite direction R
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A Survey of Agent-Oriented Programming, must have informational attitudes, such as beliefs or knowledge, in order to store information to be used in reasoning, and motivational attitudes, such as desires, in order for the agents to have a reason to act. Bratman [2] showed that these attitudes are not sufficient, and added the attitude of
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