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Titlebook: Computational Models of Motivation for Game-Playing Agents; Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific

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发表于 2025-3-21 19:32:21 | 显示全部楼层 |阅读模式
书目名称Computational Models of Motivation for Game-Playing Agents
编辑Kathryn E. Merrick
视频video
概述Focuses on three influential cognitive motives: achievement, affiliation, and power motivation.Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds.Useful
图书封面Titlebook: Computational Models of Motivation for Game-Playing Agents;  Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific
描述.The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players...The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-pl
出版日期Book 2016
关键词Artificial Agents; Behaviour; Computer Games; Game Theory; Motivation
版次1
doihttps://doi.org/10.1007/978-3-319-33459-2
isbn_softcover978-3-319-81518-3
isbn_ebook978-3-319-33459-2
copyrightSpringer International Publishing AG 2016
The information of publication is updating

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ution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-pl978-3-319-81518-3978-3-319-33459-2
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Numerical Recipes for Supercomputers,’ dilemma game. We again demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same games. We show that we can create a diverse group of agents that compete or cooperate in different ways when playing games, and that models tuned on one game can be used in agents playing another game.
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Numerical Recipes for Supercomputers,toss game. We demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same game. We also compare our achievement-motivated agents to agents using other models of achievement motivation.
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