书目名称 | Computational Intelligence in Games | 编辑 | Norio Baba,Lakhmi C. Jain | 视频video | | 概述 | Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games.Including a new approach of evolving a neural network to play ch | 丛书名称 | Studies in Fuzziness and Soft Computing | 图书封面 |  | 描述 | The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on | 出版日期 | Book 2001 | 关键词 | algorithms; computational intelligence; fuzzy; fuzzy logic; game theory; genetic algorithms; heuristics; in | 版次 | 1 | doi | https://doi.org/10.1007/978-3-7908-1833-8 | isbn_softcover | 978-3-662-00369-5 | isbn_ebook | 978-3-7908-1833-8Series ISSN 1434-9922 Series E-ISSN 1860-0808 | issn_series | 1434-9922 | copyright | Springer-Verlag Berlin Heidelberg 2001 |
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