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Titlebook: Computational Intelligence for Technology Enhanced Learning; Fatos Xhafa,Santi Caballé,Angel Alejandro Juan Per Book 2010 Springer-Verlag

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楼主: Eschew
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1860-949X e of the most wide spread ways of distance teaching and learning. Technologies such as Web, Grid, and Mobile and Wireless networks are pushing teaching and learning communities to find new and intelligent ways of using these technologies to enhance teaching and learning activities. Indeed, these new
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Financial Statements and the Purcell Diagraml world problems. In this work we deal with the impact of technologically advanced learning technologies on mathematics education; we also focus on how web based approaches might suggest new paradigms of mathematical learning aimed to face in an effective way the new educational challenges of the modern advanced ICT and Network Society.
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Advanced Learning Technology Systems in Mathematics Education,l world problems. In this work we deal with the impact of technologically advanced learning technologies on mathematics education; we also focus on how web based approaches might suggest new paradigms of mathematical learning aimed to face in an effective way the new educational challenges of the modern advanced ICT and Network Society.
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Developing an Adaptive Learning Based Tourism Information System Using Ant Colony Metaphor,owed by result sessions, which demonstrate that artificial agents could mimic the collective service and product pattern effectively compared to other contemporary techniques. The cost optimization to address the service issues in tourism industry could also be achieved with the help of such prototype models.
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Financial Statements and the Purcell Diagram techniques in order to evaluate implementation’s possibility of computer-controlled “artificial players” embodying some intelligent behaviors. This chapter presents the first results of those investigations.
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Basic Project Evaluation Techniquesced this study which consists in its first part of a survey of the applications of data mining and computational intelligence in web based education during (2004-2009), and the second part is a case study that aims to analyze students’ activities performed in a Learning Management System.
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SISINE: A Negotiation Training Dedicated Multi-Player Role-Playing Platform Using Artificial Intell techniques in order to evaluate implementation’s possibility of computer-controlled “artificial players” embodying some intelligent behaviors. This chapter presents the first results of those investigations.
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