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Titlebook: Communicating with Virtual Worlds; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1993 Springer-Verlag Tokyo 1993 Getric M

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楼主: Wilson
发表于 2025-3-26 23:06:42 | 显示全部楼层
https://doi.org/10.1007/978-94-007-0585-2l fluctuation, and so on. Furthermore, we refer to our own approach to the reflection model and apply our skin-texture generation method to the texture of other objects such as leather from reptile skin.
发表于 2025-3-27 01:20:22 | 显示全部楼层
https://doi.org/10.1007/978-4-431-68456-5Getric Modelling; Parallel Processing; User Interface; Virual Reality; animation; geometric modelling; ima
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Lighting Model on Gas and Liquidcattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.
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https://doi.org/10.1007/978-1-4302-3678-8cattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.
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Computer Animation Serieshttp://image.papertrans.cn/c/image/230380.jpg
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Measuring Convergence in Education PolicyWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.
发表于 2025-3-28 02:53:44 | 显示全部楼层
Distributed, Multi-Person, Physically-Based Interaction in Virtual WorldsWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.
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