书目名称 | Collision-Based Computing | 编辑 | Andrew Adamatzky | 视频video | http://file.papertrans.cn/230/229619/229619.mp4 | 概述 | Gives a state-of-the-art overview of an emerging topic, on which there is little published literature at the moment.Includes reprints of 2 classic papers, both of which are still widely referred to bu | 图书封面 |  | 描述 | .Collision-Based Computing. presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. .It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway‘s Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. .Collision-Based Computing. will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics. | 出版日期 | Book 2002 | 关键词 | Advanced Computer Architectures; Cellular Automata; Collision Based Computing; Mathematica; Theoretical | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4471-0129-1 | isbn_softcover | 978-1-85233-540-3 | isbn_ebook | 978-1-4471-0129-1 | copyright | Springer-Verlag London 2002 |
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