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Titlebook: Collaborative Virtual Environments; Digital Places and S Elizabeth F. Churchill,David N. Snowdon,Alan J. Mu Book 2001 Springer-Verlag Londo

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Reconstructionism in Technology Educationthere is confusion or concern about who is playing what role, it is generally good for a group to work it out as a social issue. If roles were encoded solely in human biology or in physical law, life might be simpler but certainly more stulfiying.
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Collaborative Virtual Environments: Digital Spaces and Places for CSCW: An Introductionothers. Many CVE systems have been constructed. Some of these are desktop systems and applications; but large public virtual spaces have also been constructed (such as Alpha World at .; see Chapter 15). CVEs are also being used to experiment with new forms of art and interactive television (Benford .., 1997a,b; Benford ., 2000a).
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Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction, such as online gaming, inhabited TV, artistic installations and museum exhibits (see Benford .., 1997a,b, 1999a; Greenhalgh .., 1999b,c; and Chapter 5 of this volume). However, here we are particularly concerned with the potential for collaborative VR to provide support for remote working - a relatively under-explored area.
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Shaping Education Policy Discourseas such as scientific visualization, education, and design. Sharing these virtual environments with your remote collaborators as well as the topic of your collaboration may be better than collaborating with them in person, as you can now collaborate while standing inside your data, sharing the context of your discussions.
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1431-1496 ine digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart. We can hang out, present alternative selves, interact with realistic and fantastic objects and carry out impossible manoeuvres. In CVEs we can share the e
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