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Titlebook: Cognitive Architectures; Maria Isabel Aldinhas Ferreira,João Silva Sequeira Book 2019 Springer Nature Switzerland AG 2019 Artificial cogni

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Human Cognition-Inspired Robotic Grasping,ng them with great precision and dexterity. On the other hand, the arm, with its redundant joints, is in charge of reaching the object by determining the hand pose during preshaping. The complex motion and task execution of the upper-limb system may lead us to think that the control requires a very
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The Synthetic Psychology of the Self,fic challenge of synthesizing a robot “sense of self”. Our starting hypothesis is that the human self is brought into being by the activity of a set of transient self-processes instantiated by the brain and body. We propose that we can synthesize a robot self by developing equivalent sub-systems wit
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Constructive Biology of Emotion Systems: First- and Second-Person Methods for Grounding Adaptation ence of an emotional agent, certain such emotions, drives or experiences are self-oriented (homeostasis, intake, outflow: hunger, pain, irritation), while others suggest a generalized or specific recognition of other agents or objects (curiosity, fear; or hatred, envy, yearning, greed). Other, more
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,Modeling Cognition–Emotion Interactions in Symbolic Agent Architectures: Examples of Research and Aective processing in biological agents. Emotion researchers are now recognizing that computational models of emotion provide an important tool for understanding the mechanisms of affective processing. There has also been significant progress in affective computing technologies, including affective v
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Non-human Intention and Meaning-Making: An Ecological Theory,an beings. Thus, if one construes the explicit programming of robots as constituting specific objectives and the overall design and structure of AI as having aims, in the sense of embedded directives, one might conclude that social robots are motivated to fulfil these objectives, and therefore act i
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Implementing Social Smart Environments with a Large Number of Believable Inhabitants in the Contextalization. It focuses on SSE architecture, rapid prototyping and scalability with respect to size, geography, and administration. SSE is a software environment installed in a physical place representing, for example, a city inhabited by believable ECAs that interact comprehensibly with each other; b
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EcoSim, an Enhanced Artificial Ecosystem: Addressing Deeper Behavioral, Ecological, and Evolutionarvolutionary ecosystem IBM called EcoSim. EcoSim is one of the most complex and large-scale IBMs of its kind, allowing hundreds of thousands of intricate individuals to interact and evolve over thousands of time steps. Individuals in EcoSim have a behavioral model represented by a fuzzy cognitive map
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