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Titlebook: Chess Skill in Man and Machine; Peter W. Frey Book 1983Latest edition Springer-Verlag, New York Inc. 1983 Chess.Computerschach.computer ch

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发表于 2025-3-21 19:16:00 | 显示全部楼层 |阅读模式
书目名称Chess Skill in Man and Machine
编辑Peter W. Frey
视频videohttp://file.papertrans.cn/225/224987/224987.mp4
图书封面Titlebook: Chess Skill in Man and Machine;  Peter W. Frey Book 1983Latest edition Springer-Verlag, New York Inc. 1983 Chess.Computerschach.computer ch
描述Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro­ gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser­ vations were wrong in principle or simply underestimate
出版日期Book 1983Latest edition
关键词Chess; Computerschach; computer chess; knowledge; search algorithm
版次2
doihttps://doi.org/10.1007/978-1-4612-5515-4
isbn_softcover978-0-387-90815-1
isbn_ebook978-1-4612-5515-4
copyrightSpringer-Verlag, New York Inc. 1983
The information of publication is updating

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PEASANT: An endgame program for kings and pawns,her it is because the evaluation functions that have been used were not intended for the endgame. To examine this question, a program was written which uses a conventional a-b minimax search procedure but employs an evaluation function and tree-pruning heuristics which was specifically tailored for the endgame.
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,The heuristic search: An alternative to the alpha—beta minimax procedure,e Northwestern program improved markedly when its plausible move selector was replaced by a full-width search. The development of specialized computer hardware, such as the chess-specific central processor which is being developed at MIT, will further benefit this “brute-strength” approach.
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at were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized b
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https://doi.org/10.1007/978-3-642-59088-7rogram which had competed in the 1975 National Computer Chess Championship at Minneapolis (see Chapter 1) was entered in both tournaments. In 1976, however, the program was run on a more powerful computer, a large scale Control Data Cyber 170 system.
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