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Titlebook: Chance; The Life of Games & Joaquim P. Marques de Sá Book 2008 Springer-Verlag Berlin Heidelberg 2008 Chance and Randomness.Chaos.Complexi

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发表于 2025-3-21 19:22:14 | 显示全部楼层 |阅读模式
书目名称Chance
副标题The Life of Games &
编辑Joaquim P. Marques de Sá
视频video
概述Unique book on how probability affects our everyday lives.Includes many easy-to-follow mathematical examples.Reveals the likelihood of the unlikely!.Includes supplementary material:
图书封面Titlebook: Chance; The Life of Games &  Joaquim P. Marques de Sá Book 2008 Springer-Verlag Berlin Heidelberg 2008 Chance and Randomness.Chaos.Complexi
描述Our lives are immersed in a sea of chance. Everyone’s existence is a meeting point of a multitude of accidents. The origin of the word ‘chance’ is usually traced back to the vulgar Latin word ‘cadentia’, meaning a befalling by fortuitous circumstances, with no knowable or determinable causes. The Roman philosopher Cicero clearly expressed the idea of ‘chance’ in his work De Divinatione: For we do not apply the words ‘chance’, ‘luck’, ‘accident’ or ‘casualty’ except toanevent which hassooccurredorhappened that it either might not have occurred at all, or might have occurred in any other way. 2.VI.15. For if a thing that is going to happen, may happen in one way or another, indi?erently, chance is predominant; but things that happen by chance cannot be certain. 2.IX.24. Ina certain sensechance isthespiceoflife. Iftherewerenophenomena with unforeseeable outcomes, phenomena with an element of chance, all temporal cause–e?ect sequences would be completely deterministic.
出版日期Book 2008
关键词Chance and Randomness; Chaos; Complexity theory; Entropy; Game theory; Natur; Probability and statistics; a
版次1
doihttps://doi.org/10.1007/978-3-540-74417-7
isbn_softcover978-3-540-74416-0
isbn_ebook978-3-540-74417-7
copyrightSpringer-Verlag Berlin Heidelberg 2008
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Amazing Conditions,e present chapter onwards, many surprising results will emerge, starting with the inclusion of such a humble ingredient as the assignment of conditions to events. Consider once again throwing a die and the events ‘face less than or equal to 4’ and ‘even face’. In the last chapter we computed P(face
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Fortune and Ruin,and in particular the ups and downs of a player’s fortunes. But let us be quite clear, when we speak of games, we are referring to games that depend on chance alone. We exclude games in which a player can apply certain logical strategies to counter the previous moves of his or her opponent (as happe
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Noisy Irregularities,on is pressed. The reader is informed that one of the boxes uses a random generator to produce the tape, while the other box uses a periodic generator. The reader’s task is to determine, using only the tapes produced by the boxes, which one, C. or C., contains the random generator. The reader presse
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Chance and Order,l their interlocutor thought of by asking him/her closed.questions, which can be answered either “Yes” or “No”. A possible.game sequence could be:.– Is it a mammal?.– Yes..– Is it a herbivore?.– No..– Is it a feline?.– Yes..– Is it the lion?.– No..And so on and so forth.
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https://doi.org/10.1007/978-1-84882-751-6less than or equal to 4) = 2/3 and P(even face) = 1/2. One might ask: what is the probability that an even face turns up if we know that a face less than or equal to 4 has turned up? Previously, when referring to the even-face event, there was no prior condition, or information conditioning that event.
发表于 2025-3-23 09:16:07 | 显示全部楼层
From Concept to Project Approval,ns in many card games, checkers, chess, etc.). On the other hand, we nevertheless understand ‘games’ in a wide sense: results derived from the analysis of coin-tossing sequences are applicable to other random sequences occurring in daily life.
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