书目名称 | Calculus for Computer Graphics | 编辑 | John Vince | 视频video | http://file.papertrans.cn/221/220871/220871.mp4 | 概述 | Provides a concise journey through the subject of calculus.Emphasises the relationship between calculus and geometry, relevant to the computer graphics, animation and games communities.Chapters are se | 图书封面 |  | 描述 | .Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems..The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. .Calculus for Computer Graphics. complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigo | 出版日期 | Textbook 20131st edition | 关键词 | Calculus for Computer Animation; Calculus for Computer Games; Derivatives and Antiderivatives; Exponent | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4471-5466-2 | isbn_ebook | 978-1-4471-5466-2 | copyright | Springer-Verlag London 2013 |
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