书目名称 | Calculus for Computer Graphics | 编辑 | John Vince | 视频video | http://file.papertrans.cn/221/220870/220870.mp4 | 概述 | Introduces the subject of calculus simply, quickly and accurately.Each chapter reveals topics from the invention of calculus, to the solution of differential equations.The author’s writing style is lu | 图书封面 |  | 描述 | .Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems..In this 3.rd. edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. .This book complements the aut | 出版日期 | Textbook 2023Latest edition | 关键词 | Calculus for Computer Animation; Calculus for Computer Games; Derivatives and Antiderivatives; Exponent | 版次 | 3 | doi | https://doi.org/10.1007/978-3-031-28117-4 | isbn_softcover | 978-3-031-28116-7 | isbn_ebook | 978-3-031-28117-4 | copyright | Springer Nature Switzerland AG 2023 |
The information of publication is updating
|
|