书目名称 | Calculus for Computer Graphics | 编辑 | John Vince | 视频video | | 概述 | Includes applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature.Numerous worked examples provides the reader wi | 图书封面 |  | 描述 | .Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. ..In this 2.nd .edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with nume | 出版日期 | Textbook 20192nd edition | 关键词 | Calculus for Computer Animation; Calculus for Computer Games; Derivatives and Antiderivatives; Exponent | 版次 | 2 | doi | https://doi.org/10.1007/978-3-030-11376-6 | isbn_ebook | 978-3-030-11376-6 | copyright | Springer Nature Switzerland AG 2019 |
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