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Titlebook: C A Software Engineering Approach; Peter A. Darnell,Philip E. Margolis Textbook 1996Latest edition Springer-Verlag New York, Inc. 1996 Alg

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书目名称C A Software Engineering Approach
编辑Peter A. Darnell,Philip E. Margolis
视频videohttp://file.papertrans.cn/221/220002/220002.mp4
图书封面Titlebook: C A Software Engineering Approach;  Peter A. Darnell,Philip E. Margolis Textbook 1996Latest edition Springer-Verlag New York, Inc. 1996 Alg
描述to Software Engineering For ‘tis the sport to have the engineer Hoist with his own petar. Shakespeare, Hamlet In the previous chapter, we introduced same basic information about pro­ gramming and programming languages, particularly C. If this were a book about building bridges, this first chapter might have been an introduction to the tools you would neeci-hammer, saw, drill, etc. Obviously there is a lot more to building a good bridge than simply knowing how to use the tools. Similarly, creating software products requires considerably more skill than simply wielding the programming tools. There is an entire discipline called software engineering that deals with designing, creating, testing, and maintaining large software products. In this chapter we introduce some key software engineering themes, many of which we will revisit through­ out the course of the book. 10 2: Introduction to Software Engineering 2.1 Introduction Though the cost of computer hardware-the silicon chips containing the millions of transistors that form the instruction set and memories-has shown a consistent trend downward over the years, the cost of software has not followed suit. The high cost of software is
出版日期Textbook 1996Latest edition
关键词Algorithms; C programming language; Debugging; Scala; algorithm; design; documentation; high-level programm
版次3
doihttps://doi.org/10.1007/978-1-4612-4020-4
isbn_softcover978-0-387-94675-7
isbn_ebook978-1-4612-4020-4
copyrightSpringer-Verlag New York, Inc. 1996
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Introduction to Programming,d exactly what to do, and they must be instructed in a precise and limited language that they can comprehend. These instructions are known as software. The machinery that actually executes the instructions is known as hardware.
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C Essentials,hing before you know everything. In this chapter, we describe the C essentials—what you need to know to write your first programs. To avoid getting bogged down in details, we gloss over some of the intricacies of the C language in this chapter. In later chapters, we provide a more thorough discussio
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Scalar Data Types,atively complex objects instead of the more mundane objects that the computer manipulates at its lowest level. You can deal with integers, characters, and floating-point numbers, all of which are familiar entities. At the bit and byte level, the computer may not understand these concepts. It is up t
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Storage Classes,rites an isolated piece of the program. When everyone is finished, all the pieces are linked together to form the complete program. For this process to work, there must be a mechanism to ensure that variables declared by one programmer don’t conflict with unrelated variables of the same name declare
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