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Titlebook: Building Xamarin.Forms Mobile Apps Using XAML; Mobile Cross-Platfor Dan Hermes,Nima Mazloumi Book 2019 Dan Hermes 2019 Xamarin.XAML.Xamarin

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发表于 2025-3-21 18:31:35 | 显示全部楼层 |阅读模式
期刊全称Building Xamarin.Forms Mobile Apps Using XAML
期刊简称Mobile Cross-Platfor
影响因子2023Dan Hermes,Nima Mazloumi
视频video
发行地址Hands-on Xamarin.Forms primer for building native Android, iOS, and Windows Phone apps using XAML, C#, and .NET.Explains how to use Xamarin.Forms to build business apps for your customers and consumer
图书封面Titlebook: Building Xamarin.Forms Mobile Apps Using XAML; Mobile Cross-Platfor Dan Hermes,Nima Mazloumi Book 2019 Dan Hermes 2019 Xamarin.XAML.Xamarin
影响因子.Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide .Xamarin Mobile Application Development.. .You‘ll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. .You‘ll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns..Building Xamarin.Forms Mobile Apps Using XAML. explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom rend
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发表于 2025-3-21 20:29:49 | 显示全部楼层
UI Design Using Layouts,ing the placement of views and nested layouts (for more views). If you’ve worked with HTML ., ., or . elements, then layouts should feel familiar to you. The purpose of a layout is to indicate the location and size of each of its child elements. This is typically done in three ways: relative to the
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Styles, Themes, and CSS,ser experience across the entire application. This chapter is not about creating beautiful and visually appealing applications, which is an art in and of itself. This chapter explores beautiful and appealing ways to architect your UI code, separating the presentation from the content and structure u
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Navigation,pable icons, buttons, tabs, and list items, as well as many types of gesture-sensitive screens to display data, information, and options to the user. There are industry-standard ways of doing this called navigation patterns. Each of those patterns provides a template for UI appearance and interactio
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Custom Renderers, Effects, and Native Views,using custom renderers, effects, and native views. Platform-specific controls and layouts have scores of features inaccessible using only the Xamarin.Forms abstraction. There are three ways to access those features and extend the functionality of your application. The custom renderer gives full cont
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https://doi.org/10.1007/978-3-030-86909-0n. These patterns can be combined and stacked and connected like Legos to form the skeleton of an entire app. Once we have a user moving between screens, there is then the consideration of state, or how data is passed back and forth between pages. In this chapter we’ll delve into navigation patterns and their ways to manage navigation state.
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