期刊全称 | Build Your Own 2D Game Engine and Create Great Web Games | 期刊简称 | Using HTML5, JavaScr | 影响因子2023 | Kelvin Sung,Jebediah Pavleas,Jason Pace | 视频video | | 发行地址 | Includes the details of effects and physics components that are essential to all game engines.Shows how the presented concepts support and inform game design technique.Source code can be downloaded fr | 图书封面 |  | 影响因子 | .Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly...Build Your Own 2D Game Engine and Create Great Web Games. isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust. ..By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, lea | Pindex | Book 2022Latest edition |
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