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Titlebook: Biomedical Visualisation; Volume 5 Paul M. Rea Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring

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Three-Dimensional Geometry of Phalanges as a Proxy for Pair-Matching: Mesh Comparison Using an ICP tudy investigates a new method for pair-matching, a common individualization technique, using digital three-dimensional models of bone: mesh-to-mesh value comparison (MVC) as proposed by Karell et al. (.). The MVC method digitally compares the entire three-dimensional geometry of two bones using an
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Multimodal Learning in Health Sciences and Medicine: Merging Technologies to Enhance Student Learnipresents the opportunity for health professional program graduates to be trained in teaching using technology, as their future careers can be enhanced by an ability to educate effectively, or from the skills developed when incorporating innovations such as serious games into a health curriculum. Wit
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Dissecting Art: Developing Object-Based Teaching Using Historical Collections, used in a meaningful and structured way to encourage conversations amongst learners while promoting awareness about sensitive topics and increasing confidence in communication. The authors have drawn from personal past experience and the current literature to discuss the above aims and critically e
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Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine,anatomy. The majority of students (85.7%) also agreed or strongly agreed that this application provided them with a view of the sympathetic nervous system that they had not seen before. Photogrammetry is a relatively simple and inexpensive method to create realistic 3D digital models that can promot
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Innovative Education and Engagement Tools for Rheumatology and Immunology Public Engagement with Aug experience utilising AR. A set of informative printed posters was produced, enhanced by an accompanying interactive AR application. The main user testing was conducted with 27 participants at a science outreach event at the Glasgow Science Centre. Findings report mean positive attitudes regarding
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,A Game Changer: ‘The Use of Digital Technologies in the Management of Upper Limb Rehabilitation’,method. Articles were categorized and pooled into the following groups; pro/anti/neutral for the use of digital technology. Additionally, most literature is rationalised by quantitative and qualitative findings. Findings displayed, the majority of the inclusive literature is supportive of the use of
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The Use of Social Media in Anatomical and Health Professional Education: A Systematic Review,otherwise, of these tools when implemented. We used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method for reviewing the literature. By using specific keywords and using Google Scholar, PubMed, ERIC and OVID, we performed an extensive literature search to examine
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