期刊全称 | Believable Bots | 期刊简称 | Can Computers Play L | 影响因子2023 | Philip Hingston | 视频video | | 发行地址 | Describes many details of state-of-the-art games.Addresses significant artificial intelligence issues.Interesting for games developers and academic researchers.Includes supplementary material: .Includ | 图书封面 |  | 影响因子 | .We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human..The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and | Pindex | Book 2012 |
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