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Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

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Abdarahmane Traoré,Moulay A. AkhloufiSo far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.
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https://doi.org/10.1007/978-3-030-50347-5As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.
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Evgeniy Miasnikov,Andrey SavchenkoOpenAL is a cross-platform industry standard for 3D sound. OpenAL stands for Open Audio Library. Technically, OpenAL is a general-purpose audio library and is flexible enough to be used in many types of applications that require sound, but the primary use of OpenAL tends to be in games.
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Lecture Notes in Computer ScienceChapter 10 got a little heavy, but as I promised at the end of that chapter, things will lighten up in this chapter. We now get to apply 3D effects to our audio! No longer will we be making just a simple noise. We will be applying rich characteristics to the sounds that better represent the entities in your game.
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Dominique Brunet,Edward R. Vrscay,Zhou WangIn this chapter, you will learn how to create a game that lets two people play against each other using two iPhones or iPod touches. To accomplish this, we will use the GameKit framework, which allows iPhone apps to communicate using a wireless technology called Bluetooth.
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OpenGL Basics: Wrapping Your Head Around the OpenGL API,If you have played any 3D games or worked on any programs that involve graphics, you may have heard of OpenGL. You may have read the term on a game box or on a web site, or had some other programmer suggest to you that you might want to check out OpenGL. What is this OpenGL thing and how do you use it for your own purposes?
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